[ATP x TYPE x SHARP x HITZONE / CLASS]
+ [ELEMENT x SHARP x ELMZONE / 10] = DAMAGE
ATP: daño del arma
Element: elemento de arma
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | |||
Sword and shield | Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | 16% | |||
Jumping Attack | Down | Shake remote | Hold vertically and press A | ||||
Upward Slice | L-Stick + Up | L-Stick + minus | 14% | ||||
Regular Combo | Up x2 (2 hits) | A button x2 (2 hits) | 13% & 11% | ||||
SnS Combo | Up (2 hits, After regular combo) | A button (2 hits, After regular combo) | 8%& 12% | 15 KO | |||
Revolving Slice | X button | Stand still + minus | 24% | ||||
Horizontal Combo | Left x2 (2 hits) | Tilt left and press A x2 (2 hits) | 20% & 15% | ||||
Shield Combo | Right x2 (2 hits) | Tilt right and press A x2 (2 hits) | 8% & 12% | 15 KO (x2) | |||
Guard Slice | Up (While guarding) | A (While guarding) | 14% | ||||
Short Sword has an inherent additional multiplier of 1.06 for all cutting attacks. Does not apply to impact attacks with shield. |
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | |
Lance | Normal Stab Combo | Up x3 (3 hits) | Hold horizontally and press A or shake remote (3 hits) | 23%, 23%, 30% | |
Upward Stab Combo | Down x3 (3 hits) | Tilt remote left and press A (3 hits) | 28%, 28%, 30% | ||
Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | 28% | ||
Counterattack | Left | Hold remote vertically and press A | |||
Counterattack (Hold) | Left (Hold) | Hold remote vertically and hold A | 30% | ||
Lance Sweep | Right | Tilt remote right and press A | 20% | ||
Guarding Stab | Up (While guarding) | A (While guarding) | |||
Forward Charge | X button (Hits repeatedly) | Minus (Hits repeatedly) | 20% x1, 16% | ||
Charge Finisher | Up (During forward charge) | Press A or shake remote (During forward charge) | 40% | ||
Shield Dash | L-Stick + Up (While guarding) | L-Stick + A (While guarding) | - | ||
Shield Attack | Up (During shield dash) | A (During shield dash) | 14% | 27 KO | |
If (Impact Hitzone x .72) is greater than Cutting Hitzone, use (Impact Hitzone x .72) | |||||
Forward Charge attack has a .25 multiplier for element, .50 multiplier on status. |
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | White | Yellow | Red | |
Long Sword | Unsheathe Attack | Attack without weapon drawn | 28% | 29% | 30% | 36% | ||
Step-Forward Slice | Up | A | Shake remote | 23% | 24% | 25% | 29% | |
Follow-up Slice | Up (After Step-forward) | A (After Step-forward) | 23% | 24% | 25% | 29% | ||
Thrust | X | A (After Follow-up), or tilt left and press A | 14% | 14% | 15% | 18% | ||
Upward Slice | Up (After Thrust) | A (After Thrust), or tilt right and press A | 18% | 18% | 19% | 23% | ||
Downward Slice | Up (After Upward) | A (After Upward) | 23% | 24% | 25% | 29% | ||
Sweeping Slice (Back) | Down | Minus | 24% | 25% | 26% | 31% | ||
Sweeping Slice (Left) | Left | Minus + L-Stick left | ||||||
Sweeping Slice (Right) | Right | Minus + L-Stick right | ||||||
Spirit Attack 1 | R (Spirit Bar Full) | Z (Spirit Bar Full) | 30% | 31% | 33% | 39% | ||
Spirit Attack 2 | R (After Spirit 1) | Z (After Spirit 1) | 36% | 37% | 39% | 46% | ||
Spirit Attack 3 | R (After Spirit 2, hits 3x) | Z (After Spirit 2, hits 3x) | 18%, 24%, 10% | 18%, 25%, 10% | 19%, 26%, 11% | 23%, 31%, 13% | ||
Spirit Roundhouse | R (After Spirit 3) | A (After Spirit 3) | 36% | 37% | 39% | 46% | ||
Multiplier for connecting with center of blade: 1.05x | ||||||||
When Spirit Bar fills a temporary multiplier of 1.13x is awarded to all attacks |
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | |
Greatsword | Vertical Slice | Up | A | 48% | |
Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | |||
Horizontal Slice | Left | Tilt remote left and press A | 36% | ||
Upswing | Right | Tilt remote right and press A | 46% | ||
Charge (Level 1) | Down (Hold) | Hold remote vertically and hold A | 65% (x1.1) | ||
Charge (Level 2) | Down (Hold) | Hold remote vertically and hold A | 80% (x1.2) | ||
Charge (Level 3) | Release Down halfway through the second charge | Release A halfway through the second charge | 110% (x1.3) | ||
Greatsword Slap | Up (After Vertical Slash or kick) | A (After Vertical Slash or kick) | 18% | 27 KO | |
Overhead Smash | Up (After slap) | A (After slap) | 52% | ||
Smash Charge (Level 1) | Up (Hold, after slap) | Hold remote vertically and hold A (After slap) | 72% (x1.1) | ||
Smash Charge (Level 2) | Up (Hold, after slap) | Hold remote vertically and hold A (After slap) | 90% (x1.2) | ||
Smash Charge (Level 3) | Release Up halfway through the second charge (After slap) | Release A halfway through the second charge (After slap) | 115% (x1.3) | ||
Multiplier for connecting with center of blade: 1.05 | |||||
Charging past level 3 will result in damage equal to a level 2 charge. |
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | |||||||||
Hammer | Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | 15% | |||||||||
Hammer Check | Down | Hold sideways and press A or press minus | 15% | ||||||||||
Hammer Pound 1 | Up | Swing remote or press A | 52% | 15 KO | |||||||||
Hammer Pound 2 | Up (After hammer pound 1) | 20% | 15 KO | ||||||||||
Golf Swing | Up (After hammer pound 2) | 65% | 27 KO | ||||||||||
Level 1 Charge | R button | Z button | 22% | 15 KO | |||||||||
Level 1 Follow-up | Up (After level 1 charge) | A (After level 1 charge) | 15% | ||||||||||
Level 2 Uppercut | R button | Z button | 36% | 27 KO | |||||||||
Level 3 Superpound | R button (2 hits) | Z button (2 hits) | 20%& 76% | 48 KO | |||||||||
Level 3 Spin Attack | L-stick + R button | L-stick + release Z | 20%, 10% (x5) | ||||||||||
Level 3 Spin Release | Up (During Spin Attack, before 3rd revolution) | A or swing remote (During Spin Attack, before 3rd revolution) | 60% | 27 KO | |||||||||
Level 3 Spin Golfswing | Up (During Spin Attack, after 3rd revolution) | A or swing remote (During Spin Attack, after 3rd revolution) | 90% | 48 KO | |||||||||
Level 3 Spin Finisher | No button pressed while spinning | No button pressed while spinning | 40% | 27 KO |
Weapon Class | Attack Type | Classic Controls | Freestyle Controls | Attack Value | |
Switch Axe (Axe ) | Overhead Slice | Up | Shake remote + L-stick (Repeats combo) | A | 54% |
Side Slice | Right | A after Overhead Slice, or Tilt remote right and press A | 20% | ||
Upswing | Left | A after Side Slice, or Minus | 25% | ||
Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | |||
Forward Thrust | L-Stick + Up | L-Stick + A | |||
Transform Sword -> Axe | R button (After Horizontal Slash) | Z Button (After Horizontal Slash) | 38% | ||
Continuous Slash Combo | Down (After Upswing, 2 hits) | Continue to shake remote, or press A, after Upswing without holding L-stick. (2 hits) | 10% & 10% | ||
Switch Axe (Sword) | Horizontal Slice | Up | A | 22% | |
Upward Slice | Right | Shake remote | Tilt remote left and press A, or continue holding L-stick and press A after Downward Slice | 30% | |
Downward Slice | Down | L-stick + A | 34% | ||
Unsheathe Attack | Attack without weapon drawn | Attack without weapon drawn | |||
Transform Axe -> Sword | R button (After Forward Thrust) | Z button (After Forward Thrust) | |||
Thrust | X button | Minus | 30% | ||
Combo Burst | X button (after thrust, 6 hits) | Shake remote or A button (After thrust, 6 hits) | 15% (x6) | ||
Burst Finisher | X button (after combo burst) | Shake remote or A button (After combo burst) | 60% | ||
For weapons with attack vial: use 1.25 variable for all attacks in Sword Mode. | |||||
For weapons with elemental vial: use 1.25 variable for all attacks in Sword Mode. |
Sharp(sharpness: afilado)
Sharpness Color | Attack Modifier | Element Modifier |
Red | .50* | .25 |
Orange | .75* | .50 |
Yellow | 1.0* | .75 |
Green | 1.05 | 1.0 |
Blue | 1.20 | 1.0625 |
White | 1.32 | 1.125 |
Purple | 1.50 | 1.20 |
Hitzone:
Zona de daño con golpe y corte en cada parte.
Elmzone:
Class (class multiplier: multiplicador):
Weapon | Multiplier |
Short Sword | 1.4 |
Lance | 2.3 |
Longsword | 3.3 |
Great Sword | 4.8 |
Hammer | 5.2 |
Switch Axe | 5.4 |
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